[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="27_g10_lightinduarea_street_n",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [character(name="avg_npc_394_1#2$1",fadetime=1.5)] [delay(time=2)] [name="阿米娅"]好奇怪,博士,我们明明甩脱了之前的萨卡兹士兵...... [dialog] [character(name="avg_npc_394_1#2$1", focus=-1)] [Decision(options="但他们还在源源不断地过来。;就好像他们知道我们的位置。", values="1;2")] [Predicate(references="1;2")] [character(name="avg_npc_394_1#5$1")] [name="阿米娅"]可露希尔,我们的通讯信号有没有被追踪? [character(name="avg_npc_411_1#5$1")] [name="可露希尔"]这不可能啊,阿米娅!我特地给信号发射器做了三重处理,要是那些萨卡兹有这技术,罗德岛号早就被特雷西斯攻破一百次了! [character(name="avg_npc_394_1#2$1")] [name="阿米娅"]......博士,我相信可露希尔。 [name="阿米娅"]他们一定是用了什么别的方法...... [character(name="avg_npc_402_1#1$1")] [name="费斯特"]阿米娅小姐,我们马上就到会合点了! [name="费斯特"]只要和六队会合,我们就能和地下的接应部队取得联系,等回到地下以后,萨卡兹们就没法再追着我们...... [character(name="avg_npc_407_1#2$1")] [name="推进之王"]......不,别走那条路。 [character(name="avg_npc_402_1#11$1")] [name="费斯特"]啊?为什么......咦等等,推进之王小姐,你们怎么来了? [name="费斯特"]你们不是在地下...... [character(name="avg_npc_407_1#2$1")] [name="推进之王"]...... [name="推进之王"]六队的人...... [character(name="avg_npc_402_1#2$1")] [name="费斯特"]六队怎么了?你怎么会是这副表情......呃,因陀罗小姐,你的手上有血?! [character(name="avg_155_tiger_1#2$1")] [name="因陀罗"]你们的战士,他们......都牺牲了。 [character(name="avg_npc_402_1#2$1")] [name="费斯特"]这......这不可能!六队还在我们前面,他们为什么会遇上萨卡兹? [character(name="avg_npc_407_1#6$1")] [name="推进之王"]我们没有时间分析原因了。 [name="推进之王"]博士,六队的战士们......并不是死于我们见过的那些萨卡兹士兵的追击。 [character(name="avg_npc_394_1#5$1")] [name="阿米娅"]你的意思是...... [character(name="avg_155_tiger_1#2$1", name2="avg_npc_407_1#1$1", focus=2)] [name="推进之王"]六队遇上的人,有着非常恐怖的源石技艺。他们死亡的现场......就好像屠杀一样。许多战士甚至连武器都没拔出来。 [character(name="avg_155_tiger_1#5$1", name2="avg_npc_407_1#1$1", focus=1)] [name="因陀罗"]那真的是源石技艺吗? [name="因陀罗"]我不敢相信! [name="因陀罗"]我看到有红色的虫子一样的东西撕裂了战士们的胸膛。维娜,你也看见了,那是真正的怪物! [character(name="avg_155_tiger_1#5$1", name2="avg_npc_407_1#9$1", focus=2)] [name="推进之王"]...... [character(name="avg_npc_394_1#7$1")] [name="阿米娅"]......动手的不是普通萨卡兹。 [name="阿米娅"]我们必须换个方向。费斯特先生,有其他路可以走吗? [character(name="avg_npc_402_1#5$1")] [name="费斯特"]有。但那条路没有我们的人接应,一旦遇到萨卡兹士兵...... [character(name="avg_npc_407_1#9$1")] [name="推进之王"]又会是一场苦战。 [stopmusic(fadetime=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="27_g8_jail",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [delay(time=2.5)] [character(name="avg_4039_horn_1#8$1",fadetime=1.5)] [PlayMusic(intro="$exciting_intro", key="$exciting_loop", volume=0.4)] [delay(time=2)] [name="号角"]找掩体! [character(name="avg_npc_413_1#1$1")] [name="罗本"]号角,这什么玩意儿?! [name="罗本"]这萨卡兹朝我们丢过来的是炸弹吗?明明我们没人看见—— [character(name="avg_4039_horn_1#8$1")] [name="号角"]......源石技艺。 [name="号角"]注意上空! [character(name="avg_npc_413_1#1$1")] [name="罗本"]我......我看到了......半空中一闪而过的血红色! [character(name="avg_4039_horn_1#8$1")] [name="号角"]后撤! [dialog] [CameraShake(duration=1, xstrength=50, ystrength=50, vibrato=60, randomness=90, fadeout=true, block=false)] [PlaySound(key="$p_atk_lasergun_n", volume=1)] [PlaySound(key="$b_char_rockexplo", volume=1)] [PlaySound(key="$d_avg_rockfall", volume=0.6)] [delay(time=2)] [character(name="avg_npc_413_1#1$1")] [name="罗本"]这跟落雷一样的玩意儿,你说它是源石技艺?! [name="罗本"]这些可怕的魔族佬......! [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"]还不出来? [name="曼弗雷德"]你说的战斗不是在地上滚来滚去吧,白狼? [dialog] [PlaySound(key="$e_atk_circleatk_h", volume=0.6)] [Blocker(a=0.7, r=0.95, g=0.2, b=0.2, fadetime=0.1, block=true)] [PlaySound(key="$e_atk_circleatk_n")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [character(name="avg_npc_413_1#1$1")] [name="罗本"]天上一次性出现了五道血光? [name="罗本"]号角,我们根本没机会—— [character(name="avg_4039_horn_1#2$1")] [name="号角"]不。 [name="号角"]源石技艺再强......他也只是一个人而已。 [name="号角"]过往的维多利亚,是如何一次次战胜萨卡兹的? [character(name="avg_npc_413_1#1$1")] [name="罗本"]你是想...... [character(name="avg_4039_horn_1#7$1")] [name="号角"]我们还有多少弩弹? [name="号角"]掩护我。 [character(name="avg_npc_413_1#1$1")] [name="罗本"]好! [character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]微不足道的抵抗—— [dialog] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=1)] [character] [character(name="avg_4039_horn_1#7$1",fadetime=0.5)] [characteraction(name="middle", type="move", xpos=-100, fadetime=0.5, block=true)] [name="号角"]现在......就是机会。 [dialog] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="middle", type="move", xpos=-200, fadetime=0.5, block=true)] [character(fadetime=0.5)] [delay(time=2)] [character(name="avg_npc_404_1#9$1")] [name="曼弗雷德"]想借着法术轰击的余波逃走? [name="曼弗雷德"]我不会让你如愿。 [Dialog] [PlaySound(key="$d_sp_ballista", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [delay(time=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [CameraShake(duration=2, xstrength=50, ystrength=50, vibrato=60, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [PlaySound(key="$d_gen_explo_n", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [delay(time=1)] [name="曼弗雷德"]——! [Dialog] [character] [delay(time=1)] [Dialog] [Character(name="char_empty", name2="avg_npc_404_1#9$1",focus=-1)] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="left", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="left", type="move", xpos=200, fadetime=1, block=false)] [Character(name="avg_4039_horn_1#7$1", name2="avg_npc_404_1#9$1",fadetime=0.7,focus=1)] [delay(time=1.5)] [name="号角"]......我说过了,只要我的士兵们还在,我就不会逃走。 [Dialog] [delay(time=1)] [characteraction(name="left", type="jump", xpos=200, power=0, times=1, fadetime=0.2, block=true)] [characteraction(name="right", type="move", xpos=80,ypos=0,power=60,times=1, fadetime=0.2,block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$e_skill_skulsrsword",volume=1)] [PlaySound(key="$swordtsing2", volume=0.9)] [CameraShake(duration=-1, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=false, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [Delay(time=1)] [Character(name="avg_4039_horn_1#7$1", name2="avg_npc_404_1#9$1",focus=2)] [name="曼弗雷德"]你果然很不错,白狼。你竟然敢反过来冲向我。 [name="曼弗雷德"]很可惜...... [Dialog] [PlaySound(key="$e_skill_skulsrsword",volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [characteraction(name="right", type="jump", xpos=-80, power=0, times=1, fadetime=0.2, block=true)] [characteraction(name="left", type="move", xpos=-300, power=0, times=1, fadetime=0.2, block=true)] [CameraShake(duration=2, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$d_avg_doorbreak",volume=0.6)] [Delay(time=1)] [dialog] [PlaySound(key="$d_avg_runstop", volume=1)] [character(name="avg_4039_horn_1#9$1")] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [playsound(key="$d_avg_tinnitus", volume=1)] [name="号角"]——唔! [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"]谁跟你说过,萨卡兹仅仅依靠源石技艺作战? [name="曼弗雷德"]即使是只用剑——我也可以击败你们所有人。 [character(name="avg_4039_horn_1#7$1")] [name="号角"]想赢我......也许不难...... [name="号角"]但想让我倒下,也不会......那么简单。 [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"]你很有勇气。 [name="曼弗雷德"]也多亏了你的勇气,我能更快地结束这场战斗—— [dialog] [character(name="avg_4039_horn_1#8$1")] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [character] [PlaySound(key="$e_skill_skulsrsword",volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [PlaySound(key="$e_atk_magic_n",volume=1)] [delay(time=0.51)] 在长剑刺下的那一瞬间,曼弗雷德面前的士兵突然消失了。 她就像溶解并渗透进了她背后的墙面里,连个涟漪都没留下。 [character(name="avg_npc_404_1#6$1")] [name="曼弗雷德"]陌生的源石技艺...... [MusicVolume(volume=0, fadetime=1)] [character(name="avg_npc_404_1#8$1")] [name="曼弗雷德"]警戒! [dialog] [characteraction(name="middle", type="move", xpos=-100, ypos=0,fadetime=0.05, isblock=true)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$e_atk_bldkgtpol_n", volume=0.3)] [PlaySound(key="$d_avg_bldwhoosh", channel="swd",delay=0.1,volume=2)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Dialog] [delay(time=0.51)] [name="曼弗雷德"]......凭空出现的短刀? [name="曼弗雷德"]不,不是凭空出现...... [dialog] [characteraction(name="middle", type="move", xpos=200, ypos=0,fadetime=0.05, isblock=true)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_bldwhoosh", volume=2)] [PlaySound(key="$p_imp_whip_h", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [characteraction(name="middle", type="move", xpos=-100, ypos=0,fadetime=0.1, isblock=true)] [MusicVolume(volume=0.4, fadetime=1)] [character(name="avg_npc_404_1#8$1",focus=-1)] [name="???"]你的反应很快。 [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"]不够快的话,我的胸口恐怕就要多上一个血洞了。 [dialog] [PlaySound(key="$e_atk_circleatk_h", volume=0.6)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.1, block=true)] [PlaySound(key="$e_atk_circleatk_n")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [character(name="avg_npc_419_1#1$1")] [name="萨卡兹战士"]找到目标了!瞄准他! [name="萨卡兹战士"]怎么回事?又消失了? [dialog] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$p_imp_whip_h", volume=1)] [PlaySound(key="$p_imp_sword_n",volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [delay(time=1)] [Character(name="avg_npc_419_1#1$1")] [Dialog] [PlaySound(key="$bodyfalldown2", volume=1)] [characteraction(name="middle", type="move", ypos=-300, fadetime=2,block=true)] [character(fadetime=0.5)] [delay(time=2)] [dialog] [character] [character(name="avg_npc_419_1#1$1")] [name="萨卡兹战士"]太、太快了!射不中! [name="萨卡兹战士"]举盾,快举盾,*粗口*,他是不是会瞬移? [dialog] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$p_imp_whip_h", volume=1)] [PlaySound(key="$p_imp_sword_n",volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [delay(time=1)] [Character(name="avg_npc_419_1#1$1")] [Dialog] [PlaySound(key="$bodyfalldown2", volume=1)] [characteraction(name="middle", type="move", ypos=-300, fadetime=2,block=true)] [character(fadetime=0.5)] [delay(time=2)] [dialog] [character] [character(name="avg_npc_404_1#8$1")] [name="曼弗雷德"]瞬移?怎么会有这样的源石技艺......就连施术痕迹都侦测不到! [name="曼弗雷德"]还是说......障眼法? [character(name="avg_npc_404_1#9$1")] [name="曼弗雷德"]不要被他愚弄!所有人,不管瞄不瞄得准,一起进攻! [name="曼弗雷德"]只要敌人还在我们面前,他就别想逃脱! [dialog] [PlaySound(key="$e_atk_circleatk_h", volume=0.6)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.1, block=true)] [PlaySound(key="$e_atk_circleatk_n")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [delay(time=1)] [name="曼弗雷德"]打中......了吗? [character(name="avg_npc_419_1#1$1")] [name="萨卡兹战士"]将军,没有尸体。 [name="萨卡兹战士"]可是地面都烂了......敌人还能躲到哪里去? [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"]...... [character(name="avg_npc_419_1#1$1")] [name="萨卡兹战士"]将军,身后! [dialog] [character(name="avg_npc_404_1#2$1")] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$e_skill_skulsrsword",volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [name="曼弗雷德"]只要你敢出来,我就能杀死你! [dialog] [stopmusic(fadetime=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character] [delay(time=2)] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [character(name="avg_npc_235",blackstart=0.2, blackend=0.7, fadetime=1.5)] [delay(time=2)] [name="???"]是吗? [Background(image="27_g8_jail",screenadapt="coverall",fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Delay(time=1)] [PlayMusic(intro="$tense_intro", key="$tense_loop", volume=0.4)] [name="???"]曼弗雷德,你刚才的话说得很好,可惜......只说对了一半。 [character(name="avg_npc_404_1#8$1")] [name="曼弗雷德"]一半? [character(name="avg_npc_235",blackstart=0.2,blackend=0.7)] [name="???"]萨卡兹并不仅仅依靠源石技艺—— [name="???"]——但萨卡兹也绝对不会只用刀剑战斗。 [Dialog] [Character] [PlaySound(key="$e_atk_magic_m",volume=1)] [Image(image="27_i21",screenadapt="coverall",xScaleFrom=1.1, yScaleFrom=1.1, fadetime=3)] [Background] [CameraShake(duration=-1, xstrength=5, ystrength=5, vibrato=90, randomness=90, fadeout=false, block=false)] [ImageTween(xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1, duration=5, ease="OutBack", fadetime=2, block=false)] [delay(time=2)] [PlaySound(key="$e_atk_magic_n",volume=1)] [name="萨卡兹战士"]啊啊啊! [name="萨卡兹战士"]这地面软得不正常——空气会吞人!我、我的刀突然握不住了! [name="萨卡兹战士"]将军,你也在下陷?! [Dialog] [character] [PlaySound(key="$e_atk_magic_m",volume=1)] [Image(fadetime=2)] [delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Background(image="27_g8_jail",screenadapt="coverall")] [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"]......都不要动,也不要慌乱。 [name="曼弗雷德"]短刀是他的法杖。这是源石技艺,也仅仅只是源石技艺。 [character(name="avg_npc_235",blackstart=0.2,blackend=0.7)] [name="???"]你很冷静,这很好......你救了你部下的命。 [name="???"]但是...... [dialog] [character(name="avg_npc_404_1#2$1")] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$e_atk_bldkgtpol_n", volume=0.3)] [PlaySound(key="$p_imp_sword_n",volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=-1, xstrength=5, ystrength=5, vibrato=90, randomness=90, fadeout=false, block=false)] [delay(time=0.51)] [name="曼弗雷德"]......唔! [name="曼弗雷德"]地面......快到胸口了...... [name="曼弗雷德"]剑...... [character(name="avg_npc_235",blackstart=0.2,blackend=0.7)] [name="???"]以你的剑术,挡住我的攻击轻而易举。 [name="???"]可你越是使劲,就越快被地面吞噬。 [name="???"]你想要这种结局吗......这种自取灭亡的结局? [dialog] [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"]呃......咳咳...... [character(name="avg_npc_419_1#1$1")] [name="萨卡兹战士"]将军—— [character(name="avg_npc_404_1#9$1")] [name="曼弗雷德"]都别过来! [character(name="avg_npc_235",blackstart=0.2,blackend=0.7)] [name="???"]或者,你可以和你的部下一样,停止一切动作。 [character(name="avg_npc_404_1#9$1")] [name="曼弗雷德"]......你是想让我等着你捅穿我的心脏? [character(name="avg_npc_235",blackstart=0.2,blackend=0.7)] [name="???"]要杀死你,也不容易。 [character(name="avg_npc_404_1#4$1")] [name="曼弗雷德"]咳咳......哈...... [name="曼弗雷德"]我知道了,你并不是真的想取我的性命。 [name="曼弗雷德"]没想到,除了阿斯卡纶,罗德岛还有一位顶尖的萨卡兹刺客。 [character(name="avg_npc_235",blackstart=0.2,blackend=0.7)] [name="???"]我并非刺客。 [name="???"]没有必要的话,我并不想伤害任何一个萨卡兹。 [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"]但你却在帮助我们的敌人! [character(name="avg_npc_235", blackstart=0.2, blackend=0.7)] [name="???"]维多利亚人......是敌人吗? [name="???"]我看到的是,一群伤痕累累的士兵,在自家的土地上,为了活下去而苦苦挣扎。 [name="???"]而你和特雷西斯,你们正在让萨卡兹变成所有人的敌人。 [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"]我以前就想过,有机会的话,我想跟你们谈一谈。 [name="曼弗雷德"]很遗憾,我们初次见面,就是在战场上—— [name="曼弗雷德"]——罗德岛的精英干员。 [dialog] [PlaySound(key="$e_atk_circleatk_h", volume=0.6)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.1, block=true)] [PlaySound(key="$e_atk_circleatk_n")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [name="曼弗雷德"]...... [character(name="avg_npc_419_1#1$1")] [name="萨卡兹战士"]又不见了?呃,地面恢复了正常! [character(name="avg_npc_404_1#9$1")] [name="曼弗雷德"]差一点点。 [name="曼弗雷德"]我几乎就要抓住他了。他的源石技艺很特别......他并不是在给我们的神经系统施加影响制造幻觉。 [name="曼弗雷德"]地面留下了能量转化的痕迹。难道说...... [character(name="avg_npc_419_1#1$1")] [name="萨卡兹战士"]将军,他们都不见了!我是说,那些维多利亚士兵—— [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"]呵......他愿意配合我拖延时间,就是为了把那些重伤的士兵一个个地救出去吗? [character(name="avg_npc_419_1#1$1")] [name="萨卡兹战士"]那......那我们要不要追? [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"]你觉得我们能追上吗? [name="曼弗雷德"]我说了差一点点——但对于那种程度的术师而言,差一点就等于绝对会失败。 [character(name="avg_npc_419_1#1$1")] [name="萨卡兹战士"]可恶!我们今天本来能在这里把那些反抗力量一锅端,结果又是雇佣兵反叛,又是被什么神秘术师阻拦! [character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"]因为罗德岛......这就是罗德岛。 [name="曼弗雷德"]我们错过了把敌人一网打尽的机会,但他们的损失,难道又会少? [name="曼弗雷德"]他们本来有藏在暗处的机会,如今却被迫一个个走到了台前。暴露力量对他们来说,已经是战术上的极大失利。 [name="曼弗雷德"]刺客,擅长空间幻术的术师,还有那位至今未曾露面的女妖......罗德岛的底牌,还剩下多少? [character(name="avg_npc_419_1#1$1")] [name="萨卡兹战士"]将军,你有计划了? [character(name="avg_npc_404_1#3$1")] [name="曼弗雷德"]......走吧。在对付罗德岛之前,我们先把不安分的小丑给收拾了。 [dialog] [playsound(key="$d_gen_walk_n")] [character(fadetime=1.5)] [delay(time=2)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="27_g10_lightinduarea_street_n",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [PlaySound(key="$rungeneral", volume=1)] [character(name="avg_npc_235", name2="avg_4039_horn_1#1$1", fadetime=1.5)] [delay(time=2)] [character(name="avg_npc_235", name2="avg_4039_horn_1#1$1", focus=1)] [name="???"]先到这里。 [character(name="avg_npc_235", name2="avg_4039_horn_1#4$1", focus=2)] [name="号角"]......这是厂区外面的街道? [name="号角"]您......您用匕首划开了空间? [character(name="avg_npc_235", name2="avg_4039_horn_1#4$1", focus=1)] [name="???"]不要轻易相信你的感官。要误导你们的双眼,远比影响空间容易得多。 [character(name="avg_npc_235", name2="avg_4039_horn_1#5$1", focus=2)] [name="号角"]您...... [name="号角"]您救过我,而且不止这一次。我的眼睛或许不能告诉我最正确的答案,但我的感觉不会出错。 [name="号角"]您到底是谁? [character(name="avg_npc_235", name2="avg_4039_horn_1#5$1", focus=1)] [name="???"]Misery。我是罗德岛的Misery。 [character(name="avg_npc_235", name2="avg_4039_horn_1#5$1", focus=2)] [name="号角"]罗德岛? [name="号角"]抱歉...... [character(name="avg_npc_235", name2="avg_4039_horn_1#5$1", focus=1)] [name="Misery"]以后你会有机会从风笛那里得到完整的解释。 [character(name="avg_npc_235", name2="avg_4039_horn_1#4$1", focus=2)] [name="号角"]风笛? [character(name="avg_npc_235", name2="avg_4039_horn_1#4$1", focus=1)] [name="Misery"]她现在算我同事了。 [name="Misery"]而且......她还是我最好的朋友结交的最后一位朋友。 [character(name="avg_npc_235", name2="avg_4039_horn_1#6$1", focus=2)] [name="号角"]听起来我错过了很多信息。 [name="号角"]在我为风笛感到高兴之前,请容我再次向您与罗德岛致谢。 [character(name="avg_npc_235", name2="avg_4039_horn_1#6$1", focus=1)] [name="Misery"]先离开这里。以后我们很有可能还会见面。 [name="Misery"]曼弗雷德几乎追踪到了我的源石技艺的真相。他随时都可能追上来。 [character(name="avg_npc_235", name2="avg_4039_horn_1#2$1", focus=2)] [name="号角"]......不。我想,他此刻大概在忙着处理另一件事。 [character(name="avg_npc_235", name2="avg_4039_horn_1#2$1", focus=1)] [name="Misery"]你是说深池。 [name="Misery"]小丘郡的蔓德拉......她不可能离开这座厂房了。 [character(name="avg_npc_235", name2="avg_4039_horn_1#5$1", focus=2)] [name="号角"]...... [character(name="avg_npc_235", name2="avg_4039_horn_1#5$1", focus=1)] [name="Misery"]你是在惋惜自己无法亲手为战友复仇吗? [character(name="avg_npc_235", name2="avg_4039_horn_1#2$1", focus=2)] [name="号角"]我......我只是觉得可悲。 [name="号角"]无论是为了站在这里,懊悔着错过杀死她的机会的我自己...... [name="号角"]还是为了早就无药可救的她。 [stopmusic(fadetime=1)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="27_g8_jail",screenadapt="coverall")] [character(name="avg_npc_233_1#5")] [PlayMusic(intro="$suspenseful_intro", key="$suspenseful_loop", volume=0.4)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [name="蔓德拉"]奇怪,你跟他们说好了吧?他们怎么没在这里接应? [dialog] [character(name="avg_npc_244")] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_avg_arrow")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [name="深池士兵"]我——呃! [dialog] [playsound(key="$bodyfalldown2")] [character(fadetime=1.5)] [delay(time=2)] [character(name="avg_npc_233_1#7")] [name="蔓德拉"]怎么回事—— [character(name="avg_npc_244")] [name="深池士兵"]萨卡兹!是萨卡兹!我们快跑—— [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_avg_arrow")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [dialog] [character(fadetime=1.5)] [playsound(key="$bodyfalldown2")] [delay(time=2)] [character(name="avg_npc_233_1#8")] [name="蔓德拉"]......我们被发现了吗? [name="蔓德拉"]不,不行,“间谍”,我们走—— [name="蔓德拉"]从那扇门出去,也就十米了对不对?只有十米,我们马上就能...... [character(name="avg_npc_421_1#1$1")] [name="塔拉密探"]好......好的,跑...... [character(name="avg_npc_233_1#8")] [name="蔓德拉"]就像过去一样,那时候是你拉着我,我们只要跑得够快,那些贵族小孩就追不上我们...... [character(name="avg_npc_233_1#9")] [name="蔓德拉"]石像!挡住,挡住他们! [dialog] [playsound(key="$p_imp_blunt_h")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [PlaySound(key="$d_gen_explo_n", volume=0.6)] [delay(time=0.51)] [PlaySound(key="$d_avg_rockfall", volume=1)] [CameraShake(duration=1, xstrength=50, ystrength=50, vibrato=60, randomness=90, fadeout=true, block=false)] [name="蔓德拉"]混蛋!都这时候了,怎么连你们都靠不住? [character(name="avg_npc_421_1#1$1")] [name="塔拉密探"]蔓德拉...... [character(name="avg_npc_233_1#8")] [name="蔓德拉"]怎么了?不是叫你先不要说话的吗? [character(name="avg_npc_421_1#1$1")] [name="塔拉密探"]我走不了了。你走吧。 [character(name="avg_npc_233_1#8")] [name="蔓德拉"]你说什么......?我做了这么多,不都是为了...... [character(name="avg_npc_421_1#1$1")] [name="塔拉密探"]......为了救我,还是为了去找领袖邀功? [character(name="avg_npc_233_1#7")] [name="蔓德拉"]这有区别吗?“间谍”,你说什么胡话?我们只剩下五米了,我们的人就在外面! [PlaySound(key="$d_avg_arrow_rain", volume=0.5)] [character(name="avg_npc_421_1#1$1")] [name="塔拉密探"]他们不在了。 [character(name="avg_npc_233_1#4")] [name="蔓德拉"]啊? [character(name="avg_npc_421_1#1$1")] [name="塔拉密探"]蔓德拉......领袖她......她早就抛弃了我...... [dialog] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_avg_arrow")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [delay(time=0.51)] [character(name="avg_npc_233_1#8")] [name="蔓德拉"]“间谍”!!! [name="蔓德拉"]混蛋,混蛋——石头,快去,扎穿他们,扎穿那些萨卡兹! [dialog] [playsound(key="$p_imp_blunt_h")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [name="蔓德拉"]“间谍”,你不会有事的,你只是挨了一箭,剩下三米,就算我扛着你—— [character(name="avg_npc_421_1#1$1")] [name="塔拉密探"]......你走吧。 [character(name="avg_npc_233_1#5")] [name="蔓德拉"]我...... [character(name="avg_npc_421_1#1$1")] [name="塔拉密探"]要是走得掉的话...... [name="塔拉密探"]不要......不要去找领袖。 [dialog] [playsound(key="$bodyfalldown2")] [character(fadetime=1.5)] [delay(time=2)] [character(name="avg_npc_233_1#5")] [name="蔓德拉"]......死了? [name="蔓德拉"]你怎么可以就这样简单地死了......我...... [character(name="avg_npc_233_1#7")] [name="蔓德拉"]基里安,基里安......你个混账东西!我不许你死在这里,你给我起来,起来啊! [character(name="avg_npc_404_1#4$1")] [name="曼弗雷德"]不必着急。 [name="曼弗雷德"]你也活不了多久了,蔓德拉。你和你的塔拉老朋友,很快就能相聚。 [character(name="avg_npc_233_1#8")] [name="蔓德拉"]...... [character(name="avg_npc_233_1#7")] [name="蔓德拉"]哈......哈哈哈哈! [name="蔓德拉"]曼弗雷德,你又欠了我十一条命。 [name="蔓德拉"]我好不容易......好不容易杀了那么多萨卡兹。 [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"]......这就是为什么你必须死在这里。 [dialog] [character] [delay(time=1)] [PlaySound(key="$d_gen_soldiersrun", volume=1)] [Character(name="avg_npc_419_1#1$1",enter="left",name2="avg_npc_419_1#1$1",enter2="right",fadetime=1.5,block=true)] [Delay(time=2)] [character(name="avg_npc_233_1#8")] [name="蔓德拉"]真好......你们送上门来了。 [name="蔓德拉"]我要一个不剩地,把你们全部碾成泥。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [Character] [Image]